-----------------------------------
-- Area: Southern San d'Oria
-- NPC:  Legata
-- Starts and Finishes Quest: Starting a Flame (R)
-- @zone 230
-- @pos 82 0 116
-------------------------------------
package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil;
-----------------------------------

require("scripts/globals/settings");
require("scripts/globals/shop");
require("scripts/globals/quests");
require("scripts/zones/Southern_San_dOria/TextIDs");

----------------------------------- 
-- onTrade Action 
----------------------------------- 

function onTrade(player,npc,trade)
	
	if(player:getQuestStatus(SANDORIA,STARTING_A_FLAME) ~= QUEST_AVAILABLE) then
		if(trade:hasItemQty(768,4) and trade:getItemCount() == 4) then
			player:startEvent(0x0024);
		end
	end

end;

----------------------------------- 
-- onTrigger Action 
-----------------------------------
 
function onTrigger(player,npc) 
	
	if(player:getQuestStatus(SANDORIA,STARTING_A_FLAME) == QUEST_AVAILABLE) then
		player:startEvent(0x0025);
	else
		player:startEvent(0x0023);
	end
	
end; 

-----------------------------------
-- onEventUpdate
-----------------------------------

function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;

-----------------------------------
-- onEventFinish
-----------------------------------

function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
	
	if(csid == 0x0025 and option == 1) then
		player:addQuest(SANDORIA,STARTING_A_FLAME);
	elseif(csid == 0x0024) then
		player:tradeComplete();
		player:addGil(GIL_RATE*100);
		player:messageSpecial(GIL_OBTAINED,GIL_RATE*100);
		if(player:getQuestStatus(SANDORIA,STARTING_A_FLAME) == QUEST_ACCEPTED) then
			player:addFame(SANDORIA,SAN_FAME*30);
			player:completeQuest(SANDORIA,STARTING_A_FLAME);
		else
			player:addFame(SANDORIA,SAN_FAME*5);
		end
	end

end;